Measure your target's height in mildots. Working on the assumption that he is 1.8m tall (which is always true in ArmA/DayZ), divide his height in mm (1800) by his height in mildots. This gives the range in metres. Now use PgUp/PgDn to zero the M24 to the closest 100m increment.   Measure your target's height in mildots. Only do this at the second zoom level (hold right mouse button) or the formula will not work! Working on the assumption that he is 1.8m tall (which is always true in ArmA/DayZ), divide his height in mm (1800) by his height in mildots. This gives the range in metres. There is no adjustable zeroing on the DMR, so use the elevation adjustment figures shown to place your shot.   Place your target's feet on the straight line, so that his head is touching the the upper curve. The numbers marked on the curve (which you will see in-game, but not on this chart) will indicate the range. (The lower curve is for crouched targets). There is no adjustable zeroing on the SVD, so use the chevrons to place your shot. Other rifles with a PSO scope will use the same rangefinding method, but the chevron elevations will differ.


This scope offers approximate rangefinding using width instead of height. Find the horizontal bar that matches your target's shoulder width, place the bar across his shoulders, and take your shot.   Using either side, count how many marks span the target's waist to determine range. Then zero your rifle accordingly.   A target 100m away should fit neatly inside the third section of the leaf sight as shown. This is the only accurate range reference available; estimating other distances comes down to practice. When you have determined (or guessed!) the distance, place the applicable notch of the leaf sight at the target's legs.





Home  DayZ Overlay on Facebook  DayZ Overlay on Twitter  DayZ Overlay on Google+  Support DayZ Overlay. Buy some real deal survival gear!